10U Division Guidelines

Just a few points for coaches, referees and parents to remember, especially for those who have experience in other divisions, as to how 10U differs from the standard Laws of the Game. When not mentioned here, the standard Laws of the Game apply.

  1. Roster size: The maximum number of players assigned to a particular team is 10.
  2. Game is 7 vs. 7 with goalkeepers. If the opposing team has fewer than 7 players then you may, at your option, choose to play down (play the same number of players). There should never be more than 2 substitutes. If a team does not have a minimum of 5 players at the start of the game (allowing a 5 minute grace period) or does not maintain a minimum of 5 players, then it will forfeit the game. A 0-1 forfeit loss will be assigned to the forfeiting team. Once the decision is made regarding the official outcome, a “friendly” game is played, where the outcome has no bearing on standings, but is played simply for the enjoyment of playing. Coaches are encouraged to “lend” players to the opposing team to field the proper number of players in a friendly match. Never play more than 7v7. (See AYSO’s philosophy on short-sided games and the benefit to the players.)
  3. Duration of game is fifty minutes and is played in 2 twenty-five-minute halves with a 5 minute half time. Substitutions are allowed approximately 12 ½ minutes into each half. This substitution time is informally called the “quarter break” or “substitution break.” Referees should signal for substitutions during a normal stoppage in play at approximately 12.5 minutes into the half. In order to avoid interrupting play at inappropriate times, substitutions should occur at a normal stoppage such as a throw-in, goal kick, corner kick, free kick, etc. These stoppages seldom occur at exactly the midpoint of the half, so the referee will begin looking for a suitable stoppage during the period one minute before to one minute after the midpoint of the half. Be aware that the game clock does not stop during substitution breaks. Coaches should keep their players on the pitch and be prepared in advance to make substitutions quickly and efficiently.  While players may get a drink during substitution breaks, this is not half-time: snacks should not be handed out at this time. Due to lack of substitutes or hot weather, the referees may use their discretion to allow for a short break at any time during the game for players to get a drink.
  4. Heading the ball: Deliberate heading of the ball is not allowed for all players in this division in both practices and games. In a match, an indirect free kick will be awarded to the opposing team if a player deliberately touches the ball with his/her head. The free kick is to be taken from the place where the player touched the ball with his/her head. Before the restart, check the player for signs of concussion. If the player did not intentionally head the ball, the referee may allow play to continue unless he/she is concerned about the safety of the player. In that case, the referee should stop play, check the player, and restart with a dropped ball.
  5. Playing time: 3/4 rule applies to all players on the team (no one plays the entire game unless everyone else has played 3 quarters). No one shall play goalkeeper for more than half the game. Any player that does play two quarters as goalkeeper must also play the other two quarters on the field. While the Referee records players and substitutes on the game card, adherence to the playing time policy is the responsibility of the Coach, not the Referee nor the Assistant Referee. Any violation of the playing time policy will result in a (post-game) forfeit against the offending team.
  6. Goal kicks are taken from the goal area. We now have the Build Out Line rule which effects how the goal kicks are handled. Please refer to the Build Out Line Video. The ball is in play when it is kicked and clearly moves. Opponents must retreat/move back behind the build out line on goal kicks. 
  7. Punts. Goalkeepers shall not punt the ball nor drop kick the ball in 10U.
  8. Throw-Ins: Second chances are not given for improper throw-ins for 10U players–though there may be some leniency early in the season. An improper throw-in results in a throw-in for the opposing team. The referee must judge if indeed the throw-in violated the spirit of the Throw-in Law or if the violation was trifling and not worthy of stopping play. Keep the game moving and minimize unnecessary interruptions.
  9. Fouls: No slide tackles are allowed. A free kick is awarded to the opposing team in the case of a slide tackle. If contact with the opponent is made, the restart is a direct free kick. If no contact is made, it remains dangerous play, and the restart is an indirect free kick.  Referees should not stop play for trifling violations. It’s a player’s game, so keep the fun going and let them play. But always stop for safety. Referees should work cooperatively with the coaches to instruct players on fair play. It is the sole discretion of the referee to determine whether a foul has occurred.
  10. Misconduct: Referees will work cooperatively with the coaches and eliminate the need for cautions and send-offs. (Referees may need their cards for Coaches only. While referees should not show cards to players at this age, they may still caution or send off player in extreme circumstances if the situation requires it (otherwise known as “handling it informally”). Referees will provide a written report to the Division Commissioner describing any misconduct. It is the sole discretion of the referee to determine whether misconduct has occurred.
  11. Distance from Ball: Players need to stand back 8 yards from the ball being kicked (for free kicks, goal kicks, kick-offs, etc.) to give the kicker room to kick the ball.
  12. Offside – standard rules apply, as modified by the buildout line rules. (See number 13, below).
  13. Score is publicly acknowledged in 10U. While there is no automatic penalty for teams that beat an opponent by more than five goals, good sportsmanship is still paramount (in fact, it’s one of the six core AYSO philosophies).  Coaches must be prepared with innovative ways to keep the score close while still challenging their players and being respectful of the opposing team. To ensure no more than a 5-goal margin, coaches should begin to pull back PRIOR to reaching that margin. Coaches are encouraged to review the document “How to Prevent a Blow-out” on the website and to consult with the Regional Coach Administrator for suggestions on how to achieve a result that is both challenging and respectful.  Egregious blow-outs that show a lack of sportsmanship may result in penalties against the offending teams.
  14. The Build Out Line shall be placed across the field equidistant between the top of the penalty area and the halfway line. The opposing team must retreat/move back behind the build out line for a goal kick or when the goalkeeper has possession of the ball. The build out line shall be used as the line to determine offside (not the halfway line). See the Referees tab on the Region 20 website for additional information about this rule. Please refer to the BOL video at this link.

OTHER NOTES/COMMENTS: 

The HOME team is encouraged to provide referees (CR and ARs). 

Referees in 10U MAY referee (CR and/or AR) their own children’s game (new, 2023).  Referees schedule themselves for games in this division through InLeague.

Referees must be registered AYSO volunteers (meaning completion of Safe Haven, an up to date SafeSport, background check, CDC Concussion Awareness, Sudden Cardiac Arrest) and certified with AYSO “Regional Referee Training” or higher. (See How to Become an SM AYSO Referee on the Referee section of our website.)

Referees should briefly explain any infringements to ALL the players and help players with instructions. They are the teachers on the field – and should encourage proper play and sporting behavior. Every effort should be made to keep the game moving and free from stoppages for doubtful infractions. Let them play and enjoy.

REFEREE POINTS SYSTEM: All teams must earn at least 15 referee points during the season to qualify for the playoffs. Referee points may be earned by refereeing games for which they are qualified in the 10U, 12U, 14U divisions, by performing referee administration work, or by attending referee courses. More details are available on the Region 20 website, under the Referees Points tab. 

Coaches shall use positive coaching skills (avoid constant coaching, no yelling at players), stay within the designated technical area (coach’s box—no more than 8 yards on either side of the half-way line), show respectful attitude toward the referees. The coaches are ultimately responsible for their sidelines’ behavior (the coaching staff, the team players, and spectators). And HAVE FUN!

Spectators from each team shall be on opposite sides of the field. The home team is the first team listed on the game schedule and sits on the West or North side of the field. The visiting team is the second team listed on the game schedule and is assigned the East or South side of the field. Spectators must stay between the “18-yard lines” (between the penalty areas). Spectators must also be 2 yards back from the touchline, maintaining an unobstructed and safe area for the Assistant Referee and players to run and perform throw-ins. A spectator must never sit or stand behind the goal or goal line. Coaches and assistant referees should encourage adherence to this policy. Spectators shall not coach players (coaches coach, players play, parents cheer), avoid foul or abusive language or gestures toward any player, coach, referee or other spectators, abide by the Kids Zone guidelines (no smoking, no consumption of alcohol, no dogs, etc.), acknowledge and congratulate BOTH teams on a game well played, and HAVE FUN! Team Managers should help ensure proper sideline etiquette.

You have your field for your specified slot only. If you start late, or take a long half-time break, please make-up that time somehow so you still end on time as a courtesy to all the parents who have games after you. As the official timekeepers, this is the Referee’s responsibility. However, if the Referee feels s/he has too much going on to keep track of time, select someone to be the timekeeper.

Coin toss: The team that wins the toss of the coin decides which goal to attack in the first half or to take the kick-off. Depending on their choice, their opponents take the kick-off or decide which goal to attack. If time is short, have the home team choose which goal to attack and have the visitors kick-off to start the first half.

Ball Size is size 4.

Game Cards: Game cards are to be completed by each Coach or Team Manager prior to the start of game warm-ups. To complete the game card, coaches must write the full name and number of each player on the team in order of uniform number and give the game card to the Center Referee before the start of the game. The Referee notes all absences, substitutions, goalkeeper playing time and goals during the game. The Referee should delegate this role to the Assistant Referees. The Referee signs the completed Game Cards. The winning coach (or home coach if a draw) takes a photo and submits to the Division Commissioner, or as per the Division Commissioner’s instructions.

Field Set-Up is the responsibility of BOTH the teams of the first game. Parents must help set up the field. Please arrive early to complete this task in time for the players to practice with the goals. Each field has 2 goals and nets, plus 6 flags – 4 on each of the corners, and 1 each at the halfway line, about a yard away from the edge of the field (touchline). Stakes are used to secure the goals in the ground and net hooks keep the net taut. Additionally, the Game Card box and Kids Zone sign needs to placed in a visible location.

Field Take-Down is the responsibility of BOTH the teams of the last game on that field. Parents must help break down the field. Sometimes, one field may end earlier than another, so be sure to check if yours is the last game for that field. All field equipment needs to be returned to the storage room, along with the Game Card box and Kids Zone sign. Please ensure all stakes and net hooks are accounted for, so children do not find them afterwards. The correct number of stakes and hooks are noted on the toolbox in which they are stored. Any trash and/or recycling must be picked up and dealt with appropriately.

No other changes from play as specified in IFAB Laws of the Game.

Referees should go to www.theifab.com for a digital copy of the Laws of the Game.

Everyone is welcome to download a full copy of the AYSO Edition of the Laws of the Game from the Coaches section or the Referee section of our website.

Thanks for your help and cooperation in making this an enjoyable experience for all the children!

14U Division Guidelines

Just a few points for coaches, referees and parents to remember, especially for those who have experience in other divisions, as to how 14U sometimes differs from the standard Laws of the Game. When not mentioned here, the standard Laws of the Game applies.

  1. Roster size: The maximum number of players assigned to a particular team is 14.
  2. Play 11 vs. 11 with goalkeepers. If the opposing team has fewer than 11 players then a coach may, at his or her option, choose to play down (play the same number of players). But there is no requirement for a coach with a full side to play down to match the opposing side. If a team does not have a minimum of 7 players at the start of the game (allowing a 5 minute grace period) or does not maintain a minimum of 7 players, then the referee must suspend the match, and the short-sided team will then forfeit the game. A 0-1 forfeit loss will be assigned to the forfeiting team. Once the decision is made regarding the official outcome, a “friendly” game is played, where the outcome has no bearing on standings, but is played simply for the enjoyment of playing. Coaches are encouraged to “lend” players to the opposing team to field the proper number of players in a friendly match.
  3. Duration of game is seventy minutes and is played in 2 thirty-five-minute halves with a 5 minute halftime break. Substitutions allowed approximately 17:30 into each half. This substitution time is informally called the “quarter break” or “substitution break.” Referees should signal for substitutions during a normal stoppage in play at approximately 17.5 minutes into the half. In order to avoid interrupting play at inappropriate times, substitutions should occur at a normal stoppage such as a throw-in, goal kick, corner kick, free kick, etc. These stoppages seldom occur at exactly the midpoint of the half, so the referee will begin looking for a suitable stoppage during the period one minute before to one minute after the midpoint of the half. Be aware that the game clock does not stop during substitution breaks. Coaches should keep their players on the pitch and be prepared in advance to make substitutions quickly and efficiently. While players may get a drink during substitution breaks, this is not half-time: snacks should not be handed out at this time. Due to lack of substitutes or hot weather, the referees may use their discretion to allow for a short break at any time during the game for players to get a drink.
  4. Heading the ball: Heading for players in 14U is limited to a maximum of thirty (30) minutes per week with no more than 15-20 headers, per player per week. There is no restriction on heading in matches.
  5. Playing time: 3/4 rule applies to all players on the team (no one plays the entire game unless everyone else has played 3 quarters). While the Referee records players and substitutes on the game card, adherence to the playing time policy is the responsibility of the Coach, not the Referee nor the Assistant Referee. Any violation of the playing time policy will result in a (post-game) forfeit against the offending team.

Any player may play as goalkeeper any number of “quarters”. However, it is highly recommended that if a player plays ¾ of the game as goalkeeper, that player should also play on the field for ¼ of the game.

Standard roster size is 14 players. However, in unique circumstances, with Executive Board approval, the roster may be increased to 15. In the event that a team has 15 players at a game, one (and only one) player will play only ½ of that game. At ALL other games in the regular season, a player who previously played only half of a game must play at least ¾ of the game (i.e., any given player may play only half of a game, ONLY ONCE during the regular season). During playoffs, this guideline “restarts” such that in the event that a team has 15 players at a playoff game, one (and only one) player will play only half of that game. At all other playoff games, a player who previously played only half of a playoff game must play at least ¾ of the game (i.e., any given player may play only half of a playoff game, ONLY ONCE during the playoffs).

6. Goal kicks are taken from the goal area. Laws of The Game apply.

7. Throw-Ins: Laws of The Game apply.

8. Fouls: Law 12 applies and will be enforced. Referees should not stop play for trifling violations. It’s a player’s game so keep the fun going and let them play. But always stop for safety. It is the sole discretion of the referee to determine whether a foul has occurred.

  • Misconduct: Law 12 applies and will be enforced. Misconduct is a term used in the Laws of the Game to cover behavior that is in serious conflict with the spirit of the game and good sportsmanship. Acts that are considered misconduct are specified in Law 12 and will be enforced. It is the sole discretion of the referee to determine whether misconduct has occurred.

9. Distance from Ball: Players need to stand back 10 yards from the ball being kicked (for free kicks, goal kicks, kick-offs, etc.) to give the kicker room to kick the ball.

10. OffsideLaws of The Game apply.

11. Score is publicly acknowledged in 14U. While there is no longer any automatic penalty for teams that beat an opponent by more than five goals, good sportsmanship is still paramount (in fact, it’s one of the six core AYSO philosophies). Coaches must be prepared with innovative ways to keep the score close while still challenging their players and being respectful of the opposing team. To ensure no more than a 5-goal margin, coaches should begin to pull back PRIOR to reaching that margin. Coaches are encouraged to review the document “How to Prevent a Blow-out” on the website and to consult with the Regional Coach Administrator for suggestions on how to achieve a result that is both challenging and respectful. Egregious blow-outs that show a lack of sportsmanship may result in penalties against the offending teams.

OTHER NOTES/COMMENTS: 

14U Center Referees should preferably be “Advanced Candidates” (have taken and passed the Advanced Referee class), certified Intermediate Referees or higher.  Regional Referees may serve as Assistant Referees.

Referees in 14U do NOT referee their own children’s game.  Referees schedule themselves for games in this division through InLeague.

Referees must be registered AYSO volunteers (meaning completion of Safe Haven, updated SafeSport, volunteer background check, CDC Concussion Awareness, and Sudden Cardiac Arrest) and certified with Regional Referee Training or higher. (See How to Become an SM AYSO Referee on the Referee section of our website.)

Referees should briefly explain any infringements to ALL the players and help players with instructions. They are the teachers on the field – and should encourage proper play and sporting behavior. Every effort should be made to keep the game moving and free from stoppages for doubtful infractions. Let them play and enjoy.

REFEREE POINTS SYSTEM: All teams must earn at least 15 referee points during the season to qualify for the playoffs. Referee points may be earned by refereeing games for which they are qualified in the 10U, 12U, 14U, by performing referee administration work, or by attending referee courses. More details are available on the Region 20 website, under the Referees Points tab. 

Coaches shall use positive coaching skills (avoid constant coaching, no yelling at players), stay within the designated technical area (coach’s box—no more than 10 yards on either side of the half-way line), show respectful attitude toward the referees. The coaches are ultimately responsible for their sidelines’ behavior (the coaching staff, the team players, and spectators). And HAVE FUN!

Spectators from each team shall be on opposite sides of the field. The home team is the first team listed on the game schedule and sits on the West or North side of the field. The visiting team is the second team listed on the game schedule and is assigned the East or South side of the field. Spectators must stay between the “18-yard lines” (between the penalty areas). Spectators must also be 3 yards back from the touchline, maintaining an unobstructed and safe area for the Assistant Referee and players to run and perform throw-ins. A spectator must never sit or stand behind the goal or goal line. Coaches and assistant referees should encourage adherence to this policy. Spectators shall not coach players (coaches coach, players play, parents cheer), avoid foul or abusive language or gestures toward any player, coach, referee or other spectators, abide by the Kids Zone guidelines (no smoking, no consumption of alcohol, no dogs, etc.), acknowledge and congratulate BOTH teams on a game well played, and HAVE FUN! Team Managers should help ensure proper sideline etiquette. If playing on an artificial turf field, please see the City’s policies regarding use of those fields (i.e., water being the only liquid or food allowed on the field).

You have your field for your specified slot only. Referees must make sure the game starts on time as a courtesy to all the teams that have games afterward. Coaches and players should be ready to start the game on time. If a game must start late, the referee may shorten the halftime interval or may choose to play shorter halves, but both halves must be equal in length. 

Coin toss: The team that wins the toss of the coin decides which goal to attack in the first half or to take the kick-off. Depending on their choice, their opponents take the kick-off or decide which goal to attack. If time is short, have the home team choose which goal to attack and have the visitors kick-off to start the first half.

Ball Size is size 5.

Game Cards: Game cards are to be completed by each Coach or Team Manager prior to the start of game warm-ups. To complete the game card, coaches must write the full name and number of each player on the team in order of uniform number and give the game card to the Center Referee before the start of the game. The Referee notes all absences, substitutions, goalkeeper playing time and goals during the game. The Referee should delegate this role to the Assistant Referees. The Referee signs the completed Game Cards. The winning coach (or the home coach if a draw) takes a photo and submits to the Division Commissioner, or as per the Division Commissioner’s instructions.

Field Set-Up is the responsibility of BOTH the teams with the first game. Parents must help set up the field. Please arrive early to complete this task in time for the players to practice with the goals. Each field has 2 goals and nets, plus 6 flags – 4 on each of the corners, and 1 each at the halfway line, about a yard away from the edge of the field (touchline). Stakes are used to secure the goals in the ground and net hooks keep the net taut. Additionally, the Game Card box and Kids Zone sign needs to placed in a visible location.

Field Take-Down is the responsibility of BOTH teams with the last game on that field. Parents must help break down the field. Sometimes, one field may end earlier than another, so be sure to check if yours is the last game for that field. All field equipment needs to be returned to the storage room or shed. Please ensure all stakes and net hooks are accounted for, so children do not find them afterwards. The correct number of stakes and hooks are noted on the toolbox in which they are stored. Any trash and/or recycling must be picked up and dealt with appropriately.

No other changes from play as specified in IFAB Laws of the Game.

Coaches have an abbreviated copy of the Laws in their 14U Coaching Manual. Referees should go to www.theifab.com to get a digital copy of the Laws of The Game.

Everyone is welcome to download a full copy of the AYSO Edition of the IFAB Laws of the Game.

Thanks for your help and cooperation in making this an enjoyable experience for all the children!

 

5U Division Guidelines

TEAM STRUCTURE

  • Each team will have one team manager and at least 2 certified Co-Coaches plus at least one Assistant Coach.
  • Each team will ideally be made up of 8 players.
  • Volunteers (coaches, referees, team managers) are recommended to complete the “Safe Haven” Certification and the CDC Concussion training. This is required of coaches and other volunteers.
  • Each team is required to provide at least one or two referees who are required to attend an online ZOOM Referee Orientation at the start of the season, which will tell you everything you need to know about refereeing in this division.

HEADING THE BALL:  

  • Deliberate heading of the ball is banned for all players in this division in both practices and games.
  • In a match, a free kick will be awarded to the opposing team if a player deliberately touches the ball with his/her head during a game.

FIELD FORMAT

  • Each team will be given an entire 5U-size field for one hour.  No other team will be assigned to that field during that time.
  • First team of the day on each field is responsible for field set-up (your team should arrive early as your field time cannot be extended).  Each field has 2 goals & nets, plus 6 flags – 4 on each of the corners, and 1 each at mid-field, about a yard away from the edge of the field (touchline).  Additionally, the Kids Zone sign needs to be placed in a visible location.
  • Last team of the day on each field is responsible for field takedown and storage (your team should understand that this is an embedded responsibility).  All field equipment must be returned to the storage room, along with the Kids Zone sign.  Any trash and/or recycling must be picked up and dealt with appropriately.

ONE-HOUR FIELD TIME STRUCTURE

  • 20 minutes of activities/drills with full team (see below)
  • 5 minutes break/dividing kids into 2 teams (see below)
  • 30 minutes set aside for the game (see below).  Game is two 10-minute halves with a 5-minute halftime.

SKILL BUILDING ACTIVITIES:  First 20 minutes (every week):

  • First 20 minutes: activities/drills with ALL 8 players on FULL FIELD
  • This should involve BOTH Co-Coaches and all Assistant Coaches.
  • It is recommended that your parents (as “Practice Coaches/Helpers”) assist the coaches by keeping the players active and by retrieving stray soccer balls.
  • The region (via the website) intends to suggest several activities/skills challenges each week.

INTRA-TEAM GAMES:  First 3 games of the season (Games 1-3):

  • Minutes 20-25: divide the players into 2 teams of equal number of players (max 4) using pinnies/scrimmage vests.  One coach takes responsibility for one team, the other coach takes responsibility for the other team.
  • These teams must be “mixed up” every week with an attempt to create as much balance as possible.  It is suggested that the first week involves “even numbers” v. “odd numbers”.  In Games 2 & 3, the players should be shuffled around so that each player has the chance to experience all players as teammates, while still trying to achieve balance among the teams.
  • Coaches may change players around at half-time to accommodate situations that arise to keep the games fun, fair, and balanced.

INTER-TEAM GAMES (Balanced teams):  Last 8 games of the season (Games 4-11):

  • Minutes 20-25: divide the players into 2 teams of equal number of players (max 4).  One coach takes responsibility for one team, the other coach takes responsibility for the other team.  Each of these teams of 4 will be matched up to play against each of the teams of 4 assigned to the other field at the site (there are 2 fields at each site).
  • These teams must be “mixed up” every week with an attempt to create as much balance as possible.  It is suggested that the Game 4 involve “even numbers from one team” v. “even numbers from the other team”.  In Games 4-11, the players should be shuffled around so that each player as the chance to experience all players as teammates, while still trying to achieve balance among the teams.
  • Coaches may change players around at half-time to accommodate situations that arise to keep the games fun, fair, and balanced.
  • EXAMPLE:  Game 4:  “Team 1 Odd Numbers” v. “Team 2 Odd Numbers” on Field 1; “Team 1 Even Numbers” v. “Team 2 Even Numbers” on Field 2
    • Note:  time assignments will VARY in the schedule, therefore, most teams will likely play against different opponents every game.

GAME:

  • Minutes 25-50: GAME ON FULL FIELD (3v3)
  • The two teams play against each other utilizing the “rules of play” as established by the 5U Guidelines and the game structure below:

GAME STRUCTURE:

  • All games are played as 3 v 3.  Even if 8 players are present, games MUST BE 3 v 3 (There should be a one player per team acting as a substitute (i.e., “sitting out”))
  • Game is two 10-minute halves with a 5-minute halftime.
  • Game is “Open Substitution” which means players can enter and exit as frequently as necessary.
  • If there are enough players to have a substitute, ALL players shall be substitutes equally.
  • No player shall “sit out” (act as substitute) for more than 2 minutes at a time).
  • For the FINAL 2 MINUTES of the game, ALL players should be put into the game (even if this creates a 4v4 or 3v4 situation).  This is ONLY for the final 2 minutes of the game.
  • Games should involve FUN and “healthy competition” not “aggressive competition”.  The “score” of a game is meaningless.
  • Each team provides a Referee, who is the ONLY adult permitted on the field during play.  (Coaches/Parents must NOT be on the field).  (Hint:  Use the 20 minute practice activities to teach the game.)
  • Referee is in charge of keeping the flow of the game moving (no stoppages should exceed 5-15 seconds) while making sure the basic concepts of the game are followed (e.g. “you can’t use your hands”).
  • Free Kicks–any free kicks will be “direct” (opponents at least 5 yards away)
  • Goal Kicks–taken from goal line (opponents at least 5 yards away), or the outside edge of the “big box” if there is one.
  • Corner Kicks–taken from corner (opponents at least 5 yards away)
  • “Kick-Ins”— (take the place of ‘throw-ins’) taken from touch line (opponents at least 2 yards away)
  • Drop Balls–all other players at least 4.5 yards away

6U Division Guidelines

TEAM STRUCTURE

  • Each team will have one team manager and at least 2 certified Co-Coaches plus at least one Assistant Coach.
  • Each team will ideally be made up of 9 players.
  • Volunteers (coaches, referees, team managers) are recommended to complete the “Safe Haven” Certification and the CDC Concussion training. This is required of coaches and other volunteers.
  • Each team is required to provide at least one or two referees who are required to attend an online ZOOM Referee Orientation at the start of the season, which will tell you everything you need to know about refereeing in this division.

HEADING THE BALL

  • Deliberate heading of the ball is banned for all players in this division in both practices and games.
  • In a match, a free kick will be awarded to the opposing team if a player deliberately touches the ball with his/her head during a game.

FIELD FORMAT

  • Each team will be given an entire 6U-size field for one hour. No other team will be assigned to that field during that time.
  • First team of the day on each field is responsible for field set-up (your team should arrive early as your field time cannot be extended). Each field has 2 goals & nets, plus 6 flags – 4 on each of the corners, and 1 each at mid-field, about a yard away from the edge of the field (touchline). Additionally, the Kids Zone sign needs to be placed in a visible location.
  • Last team of the day on each field is responsible for field takedown and storage (your team should understand that this is an embedded responsibility). All field equipment must be returned to the storage room, along with the Kids Zone sign. Any trash and/or recycling must be picked up and dealt with appropriately.

ONE-HOUR FIELD TIME STRUCTURE

  • 20 minutes of activities/drills with full team (see below)
  • 5 minutes break/dividing kids into 2 teams (see below)
  • 30 minutes set aside for the game (see below).  Game is two 12-minute halves with a 5-minute halftime.

 

SKILL BUILDING ACTIVITIES: First 20 minutes (every week):

  • First 20 minutes = activities/drills with ALL 9 players on FULL FIELD
  • This should involve BOTH Co-Coaches and all Assistant Coaches.
  • It is recommended that your parents (as “Practice Coaches/Helpers”) assist the coaches by keeping the players active and by retrieving stray soccer balls.
  • The region (via the website) intends to suggest several activities/skills challenges each week.

INTRA-TEAM GAMES: First 3 games of the season (Games 1-3):

  • Minutes 20-25: divide the players into 2 teams of equal number of players (max 5) using pinnies/scrimmage vests. One coach takes responsibility for one team, the other coach takes responsibility for the other team.
  • These teams must be “mixed up” every week with an attempt to create as much balance as possible. It is suggested that the first week involves “even numbers” v. “odd numbers”. In Games 2 & 3, the players should be shuffled around so that each player has the chance to experience all players as teammates, while still trying to achieve balance among the teams.
  • Coaches may change players around at half-time to accommodate situations that arise to keep the games fun, fair, and balanced.

INTER-TEAM GAMES (Balanced teams): Last 8 games of the season (Games 4-11):

  • Minutes 20-25: divide the players into 2 teams of equal number of players (max 5). One coach takes responsibility for one team, the other coach takes responsibility for the other team. Each of these teams of 4 or 5 will be matched up to play against each of the teams of 4 or 5 assigned to the other field at the site (there are 2 fields at each site).
  • These teams must be “mixed up” every week with an attempt to create as much balance as possible. It is suggested that the Game 4 involve “even numbers from one team” v. “even numbers from the other team”. In Games 5-7, the players should be shuffled around so that each player has the chance to experience all players as teammates, while still trying to achieve balance among the teams.
  • Coaches may change players around at half-time to accommodate situations that arise to keep the games fun, fair, and balanced.
  • EXAMPLE: Game 4: “Team 1 Odd Numbers” v. “Team 2 Odd Numbers” on Field 1; “Team 1 Even Numbers” v. “Team 2 Even Numbers” on Field 2
  • Note: time assignments will VARY in the schedule, therefore, most teams will likely play against different opponents every game.

GAME:

  • Minutes 25-55: GAME ON FULL FIELD (either 3v3 or 4v4)
  • The two teams play against each other utilizing the “rules of play” as established by the 6U Guidelines and the game structure below:

GAME STRUCTURE:

  • Game is two 12-minute halves with a 5-minute halftime.
  • Game is “Open Substitution” which means players can enter and exit as frequently as necessary.
  • If there are enough players to have a substitute, ALL players shall be substitutes equally.
  • No player shall “sit out” (act as substitute) for more than 2 minutes at a time.
  • For the FINAL 2 MINUTES of the game, ALL players should be put into the game (even if this creates a 5v4, 4v4, or 3v4 situation). This is ONLY for the final 2 minutes of the game.
  • If 9 players are present, games MUST BE 4 v 4 (There should be a MAXIMUM of one player acting as a substitute (i.e., “sitting out”))
  • If LESS THAN 9 players are present, games MUST BE 3 v 3 (There should be a MAXIMUM of one player per team as a substitute (i.e., “sitting out”))
  • The meaning behind the above: The ideal is 3v3 (the National AYSO recommendation). This allows every kid to be more involved. However, we also want to reduce the “sitting out” time for kids. Therefore, the above is designed so that no more than 1 player (on each team) is sitting out at a time.
  • Games should involve “healthy competition” not “aggressive competition”.  The “score” of a game is meaningless.
  • Each team provides a Referee, who is the ONLY adult permitted on the field during play.  (Coaches/Parents must NOT be on the field).  (Hint:  Use the 20 minute practice activities to teach the game.)
  • Referee is in charge of keeping the flow of the game moving (no stoppages should exceed 5-15 seconds) while making sure the basic concepts of the game are followed (e.g. “you can’t use your hands”).
  • Free Kicks–any free kicks awarded would be “direct” (opponents at least 5 yards away)
  • Goal Kicks–taken from goal line (opponents at least 5 yards away), or the outside edge of the “big box” if there is one.
  • Corner Kicks–taken from corner (opponents at least 5 yards away)
  • “Kick-Ins”— (take the place of ‘throw-ins’) taken from touch line (opponents at least 2 yards away)
  • Drop Balls–all other players at least 4.5 yards away

7U Division Guidelines

Just a few points for coaches, referees and parents to remember, especially for those who have experience in other divisions, as to how 7U differs from soccer’s standard Laws of the Game.

  1. Roster size: The maximum number of players assigned to a particular team is 7.
  2. Game is 5 vs. 5 with NO goalkeepers. If the opposing team has fewer than 5 players then you must play down (play the same number of players). However, there should never be more than 2 substitutes per team. Coaches are encouraged to “lend” players to the opposing team to field the proper number of players. Loaned players must play at least half of the game with their own team. Do not play more than 5v5. (See AYSO’s philosophy on short-sided games and the benefit to the players.) 
  • EXAMPLE 1: Team A has 6 players present, Team B has 4 players present: Team A loans a player to Team B and play proceeds 5v5. EXAMPLE 2: Team A has 5 players, Team B has 4 players: play should switch to 4v4.

3. Duration of game is 30 minutes and is played in two 15-minute halves. The half-time break is 5 minutes. Due to lack of substitutes or hot weather, the referees may use their discretion to allow for a short break for players to get a drink midway through the half. Switch sides for the second half.

4. Heading the ball: Deliberate heading of the ball is not allowed for all players in this division in both practices and games. In a match, a free kick will be awarded to the opposing team if a player deliberately touches the ball with his/her head during a game. The free kick is to be taken from the place where the player touched the ball with his/her head.

5. Playing time: All players on a given team should have equal playing time. Game is “Open Substitution” which means players can enter and exit as frequently as necessary. If there are enough players to have a substitute(s), ALL players shall be substitutes equally. No player shall “sit out” (act as substitute) for more than 2 minutes at a time. Adherence to the playing time policy is the responsibility of the Coach, not the Referee nor the Assistant Referee. It is recommended to have an Assistant Coach or Team Manager keep track of a substitute rotation schedule during a game.

6. Goal kicks are taken from the outside of the “the big box” (penalty area), NOT the goal area (the little box). 7U fields likely will not have a goal area.

7. Kick-ins/Pass-ins: Restarts after the ball crosses the touchline is a pass-in. The player puts the ball down on the touchline and kicks the ball; he may also dribble the ball into the field of play. The opposing players need to be at least 2 yards from the ball before it is kicked. Throw-ins are not allowed (until 8U).

8. Fouls and Other Stoppages: The following, if deliberately done, are the fouls most likely to occur in 7U games: kicking, charging, tripping, pushing, holding, handling the ball and dangerous play. No slide tackles are allowed. Referees should not stop play for trifling violations. It’s a player’s game so keep the fun going and let them play. But always stop for safety. Referees should work cooperatively with the coaches to instruct players on fair play.

9. Misconduct: Misconduct should be rare in 7U games. There is no need for the public cautioning and sending off of young players (Referees should leave their red and yellow cards home). Officials should work cooperatively with the coach when a 7U player may need some “cool down time”.

10. Free Kicks: All kicks are DIRECT free kicks, meaning no one has to touch it for it to be considered a goal. If a foul occurs inside the Big Box (penalty area), the ball is to be moved outside the Big Box (penalty area) for the free kick. There are no penalty kicks. In other words, teams defending a free kick may place a “wall” of defenders between the kicker and goal.)

11. Distance from Ball: Players should be asked to stand back 8 yards (minimum required distance for Santa Monica at this age) from the ball being kicked (for free kicks, goal kicks, kick-offs, etc.) to give the kicker room to kick the ball without it immediately hitting an opponent.

12. Offside: The concept of offside is too complicated for 7U players, but aspects of the law may be instructed. The referee may instruct a player to move out of their opponent’s penalty area if the ball is not near.

13. No score is publicly acknowledged (“we all win”). While we do not have a “no slaughter policy”, good sportsmanship is still paramount (in fact, it’s one of the six core AYSO philosophies).  Coaches must be prepared with innovative ways to keep the score close while still challenging their players and being respectful of the opposing team. To ensure no more than a 5-goal margin, coaches should begin to pull back PRIOR to reaching that margin. Coaches are encouraged to review the document “How to Prevent a Blow-out” on the website and to consult with the Regional Coach Administrator for suggestions on how to achieve a result that is both challenging and respectful.  Egregious blow-outs that show a lack of sportsmanship may result in penalties against the offending teams.

OTHER NOTES/COMMENTS: 

Referees should briefly explain any infringements to ALL the players and help players with instructions. They are the teachers on the field – and should encourage proper play and sporting behavior. Every effort should be made to keep the game moving and free from stoppages for doubtful infractions. Let them play and enjoy. 

Referees must be registered AYSO volunteers (meaning completion of Safe Haven and  volunteer background check, CDC Concussion Awareness, Sudden Cardiac Arrest, and updated Safe Sport) and must attend Region 20’s online ZOOM “Parent Referee Orientation” offered in the Fall. Usually, one Center Referee is enough to handle these games; the field is small and it’s relatively simple to make every call (i.e. when ball goes out of play). But, “unofficial assistant referees” can be handy, and may work each sideline calling the ball in and out of play. The HOME team (first team listed on the schedule) should provide the referee (Center Referee).

Coaches shall use positive coaching skills (avoid constant coaching, no yelling at players), stay within the designated technical area (coach’s box—no more than 8 yards on either side of the midfield line), show respectful attitude toward the referees and HAVE FUN!

Spectators from each team shall be on opposite sides of the field. The home team is the first team listed on the game schedule and sits on the West or North side of the field. The visiting team is the second team listed on the game schedule and is assigned the East or South side of the field. Spectators must stay between the “18-yard lines” (between the penalty areas). Spectators must also be 2 yards back from the touchline, maintaining an unobstructed and safe area for the Assistant Referee and players to run and perform pass-ins. A spectator must never sit or stand behind the goal or goal line. Coaches and assistant referees should encourage adherence to this policy. Spectators shall not coach players (coaches coach, players play, parents cheer), avoid foul or abusive language or gestures toward any player, coach, referee or other spectators, abide by the Kids Zone guidelines (no smoking, no consumption of alcohol, no dogs, etc.), acknowledge and congratulate BOTH teams on a game well played, and HAVE FUN! Spectators should NEVER argue with the referee or assistant referees (even when the spectator is right! – remember, scores are not recorded in 7U). Team Managers should help ensure proper sideline etiquette.

You must kick-off at the designated time on the schedule. If you start late, or take a long half-time break, please make-up that time somehow so you still end on time as a courtesy to all the teams who have games after you. As the official timekeepers, this is the Referee’s responsibility. If the Referee feels s/he has too much going on to keep track of time, select someone to be the timekeeper.

Coin toss: The team that wins the toss of the coin decides which goal to attack in the first half or to take the kick-off. Depending on their choice, their opponents take the kick-off or decide which goal to attack. If time is short, have the home team choose which goal to attack and have the visitors kick-off to start the first half.

Ball Size is size 3.

Game Cards are not required in 7U. Scores are not reported and referees do not keep track of substitutions.

Field Set-Up. It is the responsibility of BOTH the teams with the first game. Parents must help set up the field. Please arrive early to complete this task in time for the players to practice with the goals. Each field has 2 goals and nets, plus 6 flags – 4 on each of the corners, and 1 each at mid-field, about a yard away from the edge of the field (touchline). Stakes are used to secure the goals in the ground and net hooks keep the net taut. Additionally, Kids Zone sign needs to be placed in a visible location.

Field Take-Down is the responsibility of BOTH teams with the last game on that field. Parents must help break down the field. Sometimes, one field may end earlier than another, so be sure to check if yours is the last game for that field. All field equipment needs to be returned to the storage room, along with the Kids Zone sign. Please ensure all stakes and net hooks are accounted for, so children do not find them afterwards. The correct number of stakes and hooks are noted on the toolbox in which they are stored. Any trash and/or recycling must be picked up and dealt with appropriately.

Weekly Practice: 7U teams will be assigned a weekly one-hour practice space in the late afternoon or early evening during the week. Coaches should attempt to develop the skill level and game knowledge of their players during that time. Additionally, coaches are strongly encouraged to scrimmage against one of the other 7U teams assigned to the same field and same time for the last 20 minutes.

Thanks for your help and cooperation in making this an enjoyable experience for all the children!

8U Division Guidelines

Just a few points for coaches, referees and parents to remember, especially for those who have experience in other divisions, as to how 8U differs from soccer’s standard Laws of the Game.

  1. Roster size: The maximum number of players assigned to a particular team is 9.
  2. Game is 7 vs. 7 with goalkeepers. If the opposing team has fewer than 7 players, then you must play down (play the same number of players). However, there should never be more than 2 substitutes. Coaches are encouraged to “lend” players to the opposing team to field the proper number of players. Loaned players must play at least half of the game with their own team. Do not play more than 7v7. (See AYSO’s philosophy on short-sided games and the benefit to the players.)
  3. Duration of game is forty minutes and is played in 2 twenty-minute halves with substitutions allowed 10 minutes into each half. The half-time break is 5 minutes. Play should be stopped at a normal stoppage in play. Due to lack of substitutes or hot weather, the referees may use their discretion to allow for a short break for players to get a drink. Be aware that the game clock does not stop during substitution breaks. Coaches should keep their players on the pitch and be prepared in advance to make substitutions quickly and efficiently. While players may get a drink during substitution breaks, this is not half-time: snacks should not be handed out at this time.
  4. Heading the ball: Deliberate heading of the ball is not allowed for all players in this division in both practices and games. In a match, an indirect free kick will be awarded to the opposing team if a player deliberately touches the ball with his/her head during a game. The free kick is to be taken from the place where the player touched the ball with his/her head. Before the restart, check the player for signs of concussion. If the player did not intentionally head the ball, the referee may allow play to continue unless he/she is concerned about the safety of the player. In that case, the referee should stop play, check the player, and restart with a dropped ball.
  5. Playing time:3/4 rule applies” to all players on the team (no one plays the entire game unless everyone else has played 3 quarters). No one shall play goalkeeper for more than half the game. Any player that does play two quarters as goalkeeper must also play the other two quarters on the field. Adherence to the playing time policy is the responsibility of the Coach, not the Referee nor the Assistant Referee.
  6. Goal kicks are taken from the outer edge/line of the “big box” (penalty area) NOT the goal area (the little box).
  7. Throw-ins: Restarts after the ball crosses the touchline is a throw-in. The opposing players need to be at least 2 yards from the touchline before it is thrown. Throw-ins have been reintroduced for this age division. Allow for some leniency, especially at the beginning of the season. Don’t let folks get too crazy about these.
  8. Punts. Goalkeepers shall not punt the ball nor drop kick the ball in 8U.
  9. Fouls and Other Stoppages: The following, if deliberately done, are the fouls most likely to occur in 8U games: kicking, tripping, pushing, holding, handling the ball and dangerous play. No slide tackles are allowed. A free kick is awarded to the opposing team in the case of a slide tackle. [If contact with the opponent is made, the restart is a direct free kick. If no contact is made, it remains dangerous play, and the restart is an indirect free kick] Referees should not stop play for trifling violations. It’s a player’s game so keep the fun going and let them play. But always stop for safety. Referees should work cooperatively with the coaches to instruct players on fair play.
  10. Misconduct: Misconduct should be rare in 8U games. There is no need for the public cautioning and sending off of young players (Referees may need their cards for Coaches, though.). Officials should work cooperatively with the coach when a 8U player may need some “cool down time”.
  11. Free Kicks: This division has direct and indirect free kicks. If a foul occurs inside the penalty area, the ball is to be moved out to the outside edge of the “big box” (the penalty area) for the free kick. There are no penalty kicks (8U goalkeepers always have defenders in front of them). In other words, teams defending a free kick may place a “wall” of defenders between the kicker and goal–minimum required distance = 8 yards away). Goalkeeper transgressions–these kids are young; don’t be too harsh on keepers that commit otherwise IFK offences early in the season (back passes, picking it up after letting it down, etc…). Use your words, let them know what they should/shouldn’t do, and wave down any rabid opposing coaches or parents 😉 with a smile.
  12. Distance from Ball: Players should be asked to stand back 8 yards (minimum required distance for Region 20 at this age) from the ball being kicked (for free kicks, goal kicks, kick-offs, etc.) to give the kicker room to kick the ball without it immediately hitting an opponent.
  13. Offside The concept of offside is too complicated for 8U players, but aspects of the law may be instructed. The referee may instruct a player to move out of their opponent’s penalty area if the ball is not near. Offside should only be called in cases of flagrant/intentional cherry picking that result in a goal. The goal is disallowed, and a goal kick is awarded to the defending team.
  14. No score is publicly acknowledged (“we all win”), but line-up cards should be completed BY THE COACHES (2024) in their entirety and turned in to the Division Commissioner.. While we do not have a “no slaughter policy”, good sportsmanship is still paramount (in fact, it’s one of the six core AYSO philosophies). Coaches must be prepared with innovative ways to keep the score close while still challenging their players and being respectful of the opposing team. To ensure no more than a 5-goal margin, coaches should begin to pull back PRIOR to reaching that margin. Coaches are encouraged to review the document “How to Prevent a Blow-out” on the website and to consult with the Regional Coach Administrator for suggestions on how to achieve a result that is both challenging and respectful. Egregious blow-outs that show a lack of sportsmanship may result in penalties against the offending teams.

OTHER NOTES/COMMENTS: 

Referees: The home team should provide the referee(s).  

Parents may referee their own child’s game.  Referees schedule themselves for games in this division through InLeague.

Referees must be registered AYSO volunteers (meaning completion of Safe Haven, SafeSport, AYSO volunteer background check, CDC Concussion Awareness, and Sudden Cardiac Arrest course) and certified with either “Regional Referee” training or “8U Official” (new 2023). (See How to Become an SM AYSO Referee on the Referee section of our website.) Assistant Referees work each sideline and assist the Referee with calling the ball in and out of play.

Referees should briefly explain any infringements to ALL the players and help players with instructions. They are the teachers on the field – and should encourage proper play and sporting behavior. Every effort should be made to keep the game moving and free from stoppages for doubtful infractions. Let them play and enjoy.

Coaches shall utilize positive coaching skills (avoid constant coaching, no yelling at players), stay within the designated technical area (coach’s box—no more than 8-10 yards on either side of the midfield line), show respectful attitude toward the referees and HAVE FUN!

Spectators from each team shall be on opposite sides of the field. The home team is the first team listed on the game schedule and sits on the West or North side of the field. The visiting team is the second team listed on the game schedule and is assigned the East or South side of the field. Spectators must stay between the “18-yard lines” (between the penalty areas). Spectators must also be 2 yards back from the touchline, maintaining an unobstructed and safe area for the Assistant Referee and players to run and perform throw-ins. A spectator must never sit or stand behind the goal or goal line. Coaches and assistant referees should encourage adherence to this policy. Spectators shall avoid coaching players (coaches coach, players play, parents cheer), avoid foul or abusive language or gestures toward any player, coach, referee or other spectators, abide by the Kids Zone guidelines (no smoking, no consumption of alcohol, no dogs, etc.), acknowledge and congratulate BOTH teams on a game well played, and HAVE FUN! Spectators should NEVER argue with the referee or assistant referees (even when the spectator is right! – remember, scores are not recorded in 8U). Team Managers should help ensure proper sideline etiquette.

You have your field for your specified slot only. If you start late, or take a long half-time break, please make-up that time somehow so you still end on time as a courtesy to all the parents who have games after you. As the official timekeepers, this is the Referee’s responsibility. However, if the Referee feels s/he has too much going on to keep track of time, select someone to be the timekeeper.

Coin toss: The team that wins the toss of the coin decides which goal to attack in the first half or to take the kick-off. Depending on their choice, their opponents take the kick-off or decide which goal to attack. If time is short, have the home team choose which goal to attack and have the visitors kick-off to start the first half.

Ball Size is size 3.

Game Cards: Game Cards are to be completed by each Coach and given to the Referee before the game. Absences, substitutions, goalkeeper playing time and goals are all noted by the Referee during the game. The Referee can delegate this role to an Assistant Referee (or the coaches) if s/he needs assistance. The Referee signs the completed Game Cards. The winning coach (or home team coach if a draw) takes a photo of both sides of both cards and submits to the Division Commissioner, or as per the Division Commissioner’s instructions.

Field Set-Up is the responsibility of BOTH the teams of the first game. Parents must help set up the field. Please arrive early to complete this task in time for the players to practice with the goals. Each field has 2 goals and nets, plus 6 flags – 4 on each of the corners, and 1 each at mid-field, about a yard away from the edge of the field (touchline). Stakes are used to secure the goals in the ground and net hooks keep the net taut. Additionally, the Game Card box (if used) and Kids Zone sign needs to placed in a visible location.

Field Take-Down is the responsibility of BOTH the teams of the last game on that field. Parents must help break down the field. Sometimes, one field may end earlier than another, so be sure to check if yours is the last game for that field. All field equipment needs to be returned to the storage room/shed. Please ensure all stakes and net hooks are accounted for, so children do not find them afterwards. The correct number of stakes and hooks are noted on the toolbox in which they are stored. Any trash and/or recycling must be picked up and dealt with appropriately.

Thanks for your help and cooperation in making this an enjoyable experience for all the children!

12U Division Guidelines

Just a few points for coaches, referees and parents to remember, especially for those who have experience in other divisions, as to how 12U sometimes differs from the standard Laws of the Game. When not mentioned here, the standard Laws of the Game applies.

  1. Roster size: The maximum number of players assigned to a particular team is 12.
  2. Play 9 vs. 9 with goalkeepers. If the opposing team has fewer than 9 players then a coach may, at his or her option, choose to play down (play the same number of players). However, there should never be more than 3 substitutes (assuming a 12-player roster). If a team does not have a minimum of 6 players at the start of the game (allowing a 5-minute grace period) or does not maintain a minimum of 6 players, then it will forfeit the game. A 0-1 forfeit loss will be assigned to the forfeiting team. Once the decision is made regarding the official outcome, a “friendly” game is played, where the outcome has no bearing on standings, but is played simply for the enjoyment of playing. Coaches are encouraged to “lend” players to the opposing team to field the proper number of players in a friendly match. Never play more than 9v9. (See AYSO’s philosophy on short-sided games and the benefit to the players.) 
  3. Duration of game is sixty minutes and is played in 2 thirty-minute halves with a 5 minute half time. Substitutions allowed approximately 15 minutes into each half. This substitution time is informally called the “quarter break” or “substitution break.” Referees should signal for substitutions during a normal stoppage in play at approximately 15 minutes into the half. In order to avoid interrupting play at inappropriate times, substitutions should occur at a normal stoppage such as a throw-in, goal kick, corner kick, free kick, etc. These stoppages seldom occur at exactly the midpoint of the half, so the referee will begin looking for a suitable stoppage during the period one minute before to one minute after the midpoint of the half. Be aware that the game clock does not stop during substitution breaks. Coaches should keep their players on the pitch and be prepared in advance to make substitutions quickly and efficiently. While players may get a drink during substitution breaks, this is not half-time: snacks should not be handed out at this time. Due to lack of substitutes or hot weather, the referees may use their discretion to allow for a short break at any time during the game for players to get a drink.
  4. Heading the ball: Deliberate heading of the ball is not allowed for all players in this division in both practices and games. In a match, an indirect free kick will be awarded to the opposing team if a player deliberately touches the ball with his/her head. The free kick is to be taken from the place where the player touched the ball with his/her head. Before the restart, check the player for signs of concussion. If the player did not intentionally head the ball, the referee may allow play to continue unless he/she is concerned about the safety of the player. In that case, the referee should stop play, check the player, and restart with a dropped ball.
  5. Playing time: 3/4 rule applies to all players on the team (no one plays the entire game unless everyone else has played 3 quarters). No player shall play goalkeeper for more than two quarters.  “If a player plays as goalkeeper for two quarters, that player must play at least one quarter on the field.” While the Referee records players and substitutes on the game card, adherence to the playing time policy is the responsibility of the Coach, not the Referee nor the Assistant Referee. Any violation of the playing time policy will result in a (post-game) forfeit against the offending team.Standard roster size is 12 players. However, in unique circumstances, with Executive Board approval, the roster may be increased to 13. In the event that a team has 13 players at a game, three players will play only half of that game. At subsequent games in which all 13 players are present, those players who previously only played half of a game, must play ¾ of the game. (i.e., no player shall play only half a game twice in the regular season until all other players on the team have played only half a game.) During playoffs, this guideline “restarts” such that in the event that a team has 13 players at a playoff game, three players will play only half of that game. At any and all remaining playoff games, a player who previously played only half of a playoff game must play at least ¾ of any remaining games (i.e., any given player may play only half of a playoff game, ONLY ONCE during the playoffs). 
  6. Goal kicks are taken from the goal area. Standard laws of the game apply. 
  7. Throw-Ins: Second chances are not given for improper throw-ins for 12U players. An improper throw-in results in a throw-in for the opposing team. The referee must judge if indeed the throw-in violated the spirit of the throw-in law or if the violation was trifling and not worthy of stopping play. Keep the game moving and minimize unnecessary interruptions.
  8. Fouls: Law 12 applies and will be enforced. Referees should not stop play for trifling violations. It’s a player’s game so keep the fun going and let them play. But always stop for safety. It is the sole discretion of the referee to determine whether a foul has occurred.  
  9. Misconduct: Law 12 applies and will be enforced. Misconduct is a term used in the Laws of the Game to cover behavior that is in serious conflict with the spirit of the game and good sportsmanship. Acts that are considered misconduct are specified in Law 12 and will be enforced. It is the sole discretion of the referee to determine whether misconduct has occurred.We do issue cautions and send-offs in 12U. That being said, in Region 20, we are in accord with this statement by AYSO in “Guidance to Coaches and Referees”: Children who are under 12 years of age should not be formally cautioned or sent off unless there are exceptional circumstances. Referees should consider whether children in this age group are fully aware of their actions and should consult and work with the coach to get the desired behavior. Young players can usually be controlled by a verbal admonishment, thus avoiding the need to display the cards.

    Although the Laws of the Game require that “a player who has been sent off must leave the vicinity of the field of play and the technical area,” youth players who are sent off must be allowed to remain on the sideline, under the control of their coach. 
  10. Distance from Ball: Players need to stand back 8 yards from the ball being kicked (for free kicks, goal kicks, kick-offs, etc.) to give the kicker room to kick the ball. 
  11. Offside – standard Laws of The Game apply.
  12. Score is publicly acknowledged in 12U. While there is no automatic penalty for teams that beat an opponent by more than five goals, good sportsmanship is still paramount (in fact, it’s one of the six core AYSO philosophies). Coaches must be prepared with innovative ways to keep the score close while still challenging their players and being respectful of the opposing team. To ensure no more than a 5-goal margin, coaches should begin to pull back PRIOR to reaching that margin. Coaches are encouraged to review the document “How to Prevent a Blow-out” on the website and to consult with the Regional Coach Administrator for suggestions on how to achieve a result that is both challenging and respectful. Egregious blow-outs that show a lack of sportsmanship may result in penalties against the offending teams. 

OTHER NOTES/COMMENTS: 

The HOME team should provide 3 referees for the game. 

Referees (CRs and ARs) in 12U MAY referee their own children’s game (new 2023). Referees schedule themselves for games in this division. 

Referees (Center Referees and Assistant Referees) must be registered AYSO volunteers and have their background check completed. They must also have completed AYSO Safe Haven, SafeSport, CDC Concussion Awareness, and Sudden Cardiac Arrest. They must be certified with Regional Referee training or higher. (See How to Become an SM AYSO Referee on the Referee section of our website.)

12U Center Referees should be certified Intermediate Referees, or be working toward earning their Intermediate badge after completing and passing the Intermediate Referee test (“Intermediate Candidates”). They may then CR games at this level, working toward their game count.  Assistant Referees may be Regional or higher. 

Referees should briefly explain any infringements to ALL the players and help players with instructions. They are the teachers on the field – and should encourage proper play and sporting behavior. Every effort should be made to keep the game moving and free from stoppages for doubtful infractions. Let them play and enjoy. 

REFEREE POINTS SYSTEM: All teams must earn at least 15 referee points during the season to qualify for the playoffs. Referee points may be earned by refereeing games for which they are qualified in the 10U, 12U, and 14U by performing referee administration work, or by attending referee courses. More details are available on the Region 20 website, under the Referees Points tab. 

Coaches shall use positive coaching skills (avoid constant coaching, no yelling at players), stay within the designated technical area (coach’s box—no more than 8-10 yards on either side of the half-way line), show respectful attitude toward the referees. The coaches are ultimately responsible for their sidelines’ behavior (the coaching staff, the team players, and spectators). And HAVE FUN!

Spectators from each team shall be on opposite sides of the field. The home team is the first team listed on the game schedule and sits on the West or North side of the field. The visiting team is the second team listed on the game schedule and is assigned the East or South side of the field. Spectators must stay between the “18-yard lines” (between the penalty areas). Spectators must also be 2 yards back from the touchline, maintaining an unobstructed and safe area for the Assistant Referee and players to run and perform throw-ins. A spectator must never sit or stand behind the goal or goal line. Coaches and assistant referees should encourage adherence to this policy. Spectators shall not coach players (coaches coach, players play, parents cheer), avoid foul or abusive language or gestures toward any player, coach, referee or other spectators, abide by the Kids Zone guidelines (no smoking, no consumption of alcohol, no dogs, etc.), acknowledge and congratulate BOTH teams on a game well played, and HAVE FUN! Team Managers should help ensure proper sideline etiquette. If playing on an artificial turf field, please see the City’s policies regarding use of those fields (i.e., water being the only liquid or food allowed on the field).

You have your field for your specified slot only. Referees must make sure the game starts on time as a courtesy to all the teams that have games afterward. Coaches and players should be ready to start the game on time. If a game must start late, the referee may shorten the halftime interval or may choose to play shorter halves, but both halves must be equal in length. 

Coin toss: The team that wins the toss of the coin decides which goal to attack in the first half or to take the kick-off. Depending on their choice, their opponents take the kick-off or decide which goal to attack. If time is short, have the home team choose which goal to attack and have the visitors kick-off to start the first half. 

Ball Size is size 4.

Game Cards: Game cards are to be completed by each Coach or Team Manager prior to the start of game warm-ups. To complete the game card, coaches must write the full name and number of each player on the team in order of uniform number and give the game card to the Center Referee before the start of the game. The Referee notes all absences, substitutions, goalkeeper playing time and goals during the game. The Referee should delegate this role to the Assistant Referees. The Referees sign the completed Game Cards and have the winning team coach (or home team if a draw) take a photo and submit it to the Division Commissioner, or as per the Division Commissioner’s instructions.

Field Set-Up is the responsibility of BOTH teams’ parents with the first game. Parents must help set up the field. Please arrive early to complete this task in time for the players to practice with the goals. Each field has 2 goals and nets, plus 6 flags – 4 on each of the corners, and 1 each at the halfway line, about a yard away from the edge of the field (touchline). Stakes are used to secure the goals in the ground and net hooks keep the net taut. 

Field Take-Down is the responsibility of BOTH teams’ parents with the last game on that field. Parents must help break down the field. Sometimes, one field may end earlier than another, so be sure to check if yours is the last game for that field. All field equipment needs to be returned to the storage room or shed. Please ensure all stakes and net hooks are accounted for, so children do not find them afterwards. The correct number of stakes and hooks are noted on the toolbox in which they are stored. Any trash and/or recycling must be picked up and dealt with appropriately.

No other changes from play as specified in IFAB Laws of the Game.

Coaches have an abbreviated copy of the Laws in their 12U Coaching Manual. Referees are given a copy in Referee Training.

Everyone is welcome to go to the IFAB website for a digital copy of the Laws of The Game.  

Thanks for your help and cooperation in making this an enjoyable experience for all the children!